Account Level

Account Level
exp needed for each level, 1 → 50
Account Level Calculator
runs to reach a target level
EXP needed577,000Lv 19 → 20, from the game's own curveEXP per run2,500full 100-wave Hell clear · 1× mode
Runs≈231full clears at these settings
Levels + Liberation
Demon god stones to 21/2036,970fixed by the level curve · Lv 1 → 21
Liberation stones to 21/20≈5,590average · middle 80% of players land 4,320–6,990Liberation attempts≈122average to Lib 20
Gold along the way≈4.48Mlevel-ups plus the average attempt fees

Levels
4,870
15,670
36,970
Lv 11+4,870
Lv 16+10,800
Lv 21+21,300

Liberation
≈360
≈1,000
≈2,630
≈3,690
≈5,590
Lib 1+≈360
Lib 6+≈640
Lib 11+≈1,630
Lib 16+≈1,060
Lib 20+≈1,900
Summary
| Demon god stones | Liberation stones · average | Gold | |||||
|---|---|---|---|---|---|---|---|
| Milestone | Between | Total | Between | Total | Middle 80% | Attempts | avg total |
| 11/11st liberation skill | +4,870 | 4,870 | +≈360 | ≈360 | 330 – 420 | ≈3 | ≈174K |
| 11/62nd liberation skill | +0 | 4,870 | +≈640 | ≈1,000 | 720 – 1,320 | ≈24 | ≈425K |
| 16/112nd liberation · skill 1 upgrade | +10,800 | 15,670 | +≈1,630 | ≈2,630 | 2,000 – 3,350 | ≈63 | ≈1.59M |
| 16/16skill 2 upgrade | +0 | 15,670 | +≈1,060 | ≈3,690 | 2,880 – 4,590 | ≈84 | ≈2.23M |
| 21/20level & liberation maxed | +21,300 | 36,970 | +≈1,900 | ≈5,590 | 4,320 – 6,990 | ≈122 | ≈4.48M |

Milestone Calculator
current → target, the full bill
Demon god stones36,970fixed cost · Lv 1 → 21
Liberation stones≈5,590most players land 4,320 – 6,990Attempts≈122average, pity counted
Gold≈4.48Mlevel-ups + average attempt fees

Liberation Luck
what the stones you have can reach
Chance to reach Lib 1170%with 2,500 stones from Lib 1Typical landingLib 1310–90% of players end Lib 10 – 15
where players end up with 2,500 stones
2%8
7%9
20%10
7%11
11%12
16%13
16%14
10%15
6%16
2%17
1%18
short of Lib 11made it
Gems

Gem Stats
every grade of one gem

SSS
Gem of Battle
ATK +1,000%
SSS-Grade Bonus Effect: Base ATK +50%

Gems
average jelly needed to get 1 gem of given tier
C10
—
B≈18
—
A≈52
10
S≈297
≈45
SS≈2,160
≈259
SSS≈16,700
≈2,000

Gem Calculator
average jelly for a target gem, merging everything up
Jelly≈16,700≈1,670 draws of 10
Royal Jelly≈2,000≈200 draws of 10
Gem Luck
would you have one by now?
Chance you'd have one75%a SS-or-better within 3,000 jelly, merging everything up
Gem Collection
average jelly to collect the rest of a grade
Royal Jelly≈294,000≈29,400 draws of 10SSS gems obtained≈147for the 45 missing of 45: every spare copy merged
Relics

Relic Stats
what each relic gives at a level
Axe of OnslaughtLimit Break20All Monster ATK +45%All Monster Base ATK +15%
Eye of the Evil EyeLimit Break20All Monster Range +1Basic Attacks have a 5% chance to strike again
Wind's BlessingLimit Break20All Monster ATK SPD +10%All Monster Base ATK SPD +7.5%
Demon CoreLimit Break20All Monster Additional Boss DMG (40% Base ATK)All Monster Additional Boss DMG (150% Base ATK)
Crystal BladeLimit Break20All Monster CRIT RATE +20%All Monster CRIT RATE +30%
Sharp ClawLimit Break20All Monster CRIT DMG +70%All Monster CRIT DMG +150%
Gold CoinLimit Break20Starting Gold +45Gain 60 Gold every 5 Waves
Zephyros' FeatherLimit Break20Gain +40 Gold on HP lossOn Life Loss, gain +30 Magic Stones
Super Fusion MachineLimit Break20On merge, 6% chance to summon a monster 2 tiers higher
(Excludes Supreme Demon God)When triggered, 15% chance to summon a monster 3 Tiers higher (Excludes Supreme Demon Gods)
Lucky DiceLimit Break20On summon, 6% chance to summon a Rare monsterWhen triggered, 15% chance to summon an Epic grade monster
Goblin Bank ContractLimit Break20Mission Rewards +50%When triggered, 25% chance to obtain it once more
Slush FundLimit Break20Monster Switch Cost -50%5% chance to switch a monster without consuming the cost
Slime PickaxeLimit Break20Magic Stone Mining Speed +15%15% chance to gain double Magic Stones when mining
Slime Negotiation FormLimit Break20Mining Slime Hire Cost -30%Mining Slime Hire Limit +21
Wind FeatherLimit Break20Create a ATK SPD +15% tile on both fieldsCreates 1x ATK +120% Tile on both fields
Copies to Lv 11241of the relic itself · Lv 1 → 11
Stones to LB 204,200Common Limit Break Stones for a Common relic, Exclusive ones for a DG or SDG relicLimit Break attempts≈260average to LB 20 · a failed break keeps its stones
Silver along the way≈107.35Mupgrades plus the average attempt fees

Levels
2
5
11
21
36
56
86
126
176
241
Lv 2+2
Lv 3+3
Lv 4+6
Lv 5+10
Lv 6+15
Lv 7+20
Lv 8+30
Lv 9+40
Lv 10+50
Lv 11+65

Limit Break
100
210
750
1,650
2,800
4,200
LB 0+100
LB 1+110
LB 5+540
LB 10+900
LB 15+1,150
LB 20+1,400

Limit Break
stones and silver to break a maxed relicLimit Break Stones1,650Common Limit Break Stones for a Common relic, Exclusive ones for a DG or SDG relic; a failed break keeps them
Attempts on average≈59.6
Silver on average≈14.33M| Break | Chance | Stones | Silver a try | Tries on average | Silver on average |
|---|---|---|---|---|---|
| Initial Limit Break | 100% | 100 | 1,000,000 | 1 | 1,000,000 |
| LB 0 → LB 1 | 50% | 110 | 30,000 | 2 | 60,000 |
| LB 1 → LB 2 | 45% | 120 | 60,000 | 2.2 | 133,333 |
| LB 2 → LB 3 | 40% | 130 | 90,000 | 2.5 | 225,000 |
| LB 3 → LB 4 | 35% | 140 | 120,000 | 2.9 | 342,857 |
| LB 4 → LB 5 | 30% | 150 | 150,000 | 3.3 | 500,000 |
| LB 5 → LB 6 | 25% | 160 | 180,000 | 4 | 720,000 |
| LB 6 → LB 7 | 20% | 170 | 210,000 | 5 | 1,050,000 |
| LB 7 → LB 8 | 15% | 180 | 240,000 | 6.7 | 1,600,000 |
| LB 8 → LB 9 | 10% | 190 | 270,000 | 10 | 2,700,000 |
| LB 9 → LB 10 | 5% | 200 | 300,000 | 20 | 6,000,000 |
| Total | 1,650 | 59.6 | 14,331,190 |
Traits

Traits
average resets to land 1 chosen stat at given gradeShow
Slots rolling
C
≈11
≈11
B
≈22
≈11
A
≈56
≈11
S
≈240
≈11
SS
≈1,900
≈190

Trait Calculator
average resets to roll any of the stats you'd keepStats — select which count as a hit
Normal resets · silver≈152.00M≈1,900 resets of 80,000
Advanced resets · Magic Powder≈19,000≈190 resets of 100 · one slot guaranteed S/SSTargetSS CRIT DMGrolls +46–50%
Upgrade Calculators